A Last Stand is a top-down active base defense game prototype. Current build is just a simple MVP (Minimum Viable Product) for a personal portfolio project, however I plan to fully develop and launch it as a complete experience as I grow and learn more about game development.

Current Features:

  • Functional Win/lose condition
  • 3 levels.
  • Each level gets a bit harder via spawn speed and amount of enemies
  • Mid Game Pause 

Planned Features:

  • A full story narrative through between level dialogue and cutscenes.
  • Additional mechanics and player abilities.
  • Wide array of enemy types including boss battles.
  • Upgrade system for Offensive means.
    • Offensive includes:
    •  Projectile damage upgrades
    • Projectile Element and or Type unlocks (think Explosive or poison puddles)
    • Number of player(dwarfs) manning the fort each firing their own projectile upgrade.
    • Magic or possibly technical cooldown type abilities.
    • Consumable Tertiary powers such as bombardments. 
    • More as I think about them. (hello scope creep).
  • Upgrade system for Defense means.
    • Defensive Includes:
    • Fort health upgrade.
    • Fort secondary barricades. 
    • Traps, moats, pitfalls
    • Automated mage bonus attacks with limited range (think last chance attacks from mages at enemies that would otherwise get through dying if low enough health)
    • Consumable emergency repair abilities.
    • Limited/consumable invincibility via mage dome shield or other similar tactic. (limited to difficulty settings.)
    • More as I think about them. (yes... yes.... unlimited scope creep for all!)
  • Additional Difficulties
  • Audio... for just about everything that needs it.
  • Background music or ambiance...(Maybe?) 
  • better 2D art. 
  • Save/Load System
    • And more as I either think of it or realized I missed a core feature...
StatusPrototype
PlatformsHTML5
AuthorJonathanTE
GenreSurvival
Made withUnity
Tags2D, Point & Click, Singleplayer, Top-Down, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse
AccessibilityOne button

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